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Filament Print

filament_print_01.jpgfilament_print_02.jpgfilament_print_03.jpgfilament_print_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ BASIC

Color: Color of the filament print material.
Contrast: Adjust the contrast of the filament print texture.
Roughness: Controls the roughness of the filament print material.

▼ BUBBLES

Surface Bubbles: Adds surface bubbles on the print.

▼ GRIME

Grime: Controls the amount of grime on the filament print surface.
Grime Roughness: Controls the roughness of the grime on the filament print.

▼ SUBSURFACE

Subsurface Weight: Controls the subsurface weight of the filament print.
Subsurface Scale: Subsurface Scale (needs to be adjusted accordingly to the object size).

▼ LAYERS

Layers: Controls the strength of visible layers in the print.
Layers Frecuency: Controls the frequency of the filament print layers.

▼ OTHERS

Scale: Overall material scale
Bump: Multiplier for the bump
Seed: Gives different results using the same parameters
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


filament-print3
Render by Sanctus

filament-printb
Render by Sanctus

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