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Ceramic Hex Tiles

ceramic_hex_tiles_01.jpgceramic_hex_tiles_02.jpgceramic_hex_tiles_03.jpgceramic_hex_tiles_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters (Cycles)

▼ TILES

Tile Color: Main Color
Tile Roughness: Tiles Roughness
Round Corners: Makes tiles corners round
Profile: Controls tiles profile
Tilt: Tilts the tiles

▼ PAINT

Paint: Activates paint on tiles
Paint Color 1: Paint color 1
Paint Color 2: Paint color 2 (tiles will randomly mix between both colors to have variation)
Paint Roughness: Paint Roughness
Paint Cracks: Adds cracks to the paint
Grime: Adds variation and grime to the roughness

▼ DAMAGE

Damage: Adds damage on the tiles surface
Border Damage: Adds damage on the tiles borders
Detail: Controls the details of the noise used for damage (higher number, more detail but also more processing time)

▼ OTHERS

Scale: overall material scale
Seed: Gives different results using the same parameters
Bump: Multiplier for the bump
Displacement: Multiplier for the displacement
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures

Parameters (Eevee)

▼ TILES

Tile Color: Main Color
Tile Roughness: Tiles Roughness
Round Corners: Makes tiles corners round
Profile: Controls tiles profile

▼ PAINT

Paint: Activates paint on tiles
Paint Color 1: Paint color 1
Paint Color 2: Paint color 2 (tiles will randomly mix between both colors to have variation)
Paint Roughness: Paint Roughness
Paint Cracks: Adds cracks to the paint

▼ DAMAGE

Damage: Adds damage on the tiles surface
Border Damage: Adds damage on the tiles borders
Detail: Controls the details of the noise used for damage (higher number, more detail but also more processing time)

▼ OTHERS

Scale: overall material scale
Seed: Gives different results using the same parameters
Bump: Multiplier for the bump
Displacement: Multiplier for the displacement
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


ceramic-hex-tiles-01
Render by Sanctus

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