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Displacement in EEVEE & EEVEE Next

EEVEE (Blender 4.1 and older)

Using materials with displacement in EEVEE (Blender 4.1 and older).

EEVEE Next (Blender 4.2)

EEVEE Next supports displacement; however, some nodes remain incompatible, and performance can be slow with complex procedural materials. Therefore, the recommended approach for using Cycles-only library materials with EEVEE Next is to bake them. You can even utilize the baked displacement maps directly within EEVEE Next.