Displacement in EEVEE & EEVEE Next
EEVEE (Blender 4.1 and older)
Using materials with displacement in EEVEE (Blender 4.1 and older).
EEVEE Next (Blender 4.2)
EEVEE Next supports displacement; however, some nodes remain incompatible, and performance can be slow with complex procedural materials. Therefore, the recommended approach for using Cycles-only library materials with EEVEE Next is to bake them. You can even utilize the baked displacement maps directly within EEVEE Next.