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Eevee Veneer Wood

eevee_veneer_wood_01.jpgeevee_veneer_wood_02.jpgeevee_veneer_wood_03.jpgeevee_veneer_wood_04.jpgeevee_veneer_wood_05.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: No

Parameters

▼ WOOD MATRIAL

Color 1: Wood Color 1
Color 2: Wood Color 2
Roughness: Material Roughness
Variation per Tile: Adds color variation per tile

▼ COAT

Coat Weight: Documentation in progress...
Coat Roughness: Coat Roughness
Coat Tint: Coat Tint

▼ WOOD TEXTURE

Random Center: Offsets Wood Texture center randomly per tile
Distortion: Adds distortion to the wood texture
Random / Copies: Switch between random and same wood texture on each tile

▼ WOOD MAPPING

Axis (X,Y = 1,2): Wood grain direction
Across Grain Tiling: tiling number (multiplied by overall material scale)
Across Grain Scale: Scale wood texture across grain
Along Grain Scale: Scale wood texture along grain

▼ KNOTS

Amount: Amount of Knots
Color: Knots color
Scale: Scale wood texture across grain
Along Grain Scale: Scale wood texture along grain
Across Grain Scale: Scale wood texture across grain
Deform: How much does the knot deform the wood texture
Knots Seed: Seed specific for knots
Coloring: How strong is the knots color
Bump: Knots Bump

▼ OTHER

Overall Scale: Overall material scale (texture and tiles)
Seed: Seed specific for knots
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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