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Coated Glitter

coated_glitter_01.jpgcoated_glitter_02.jpgcoated_glitter_03.jpgcoated_glitter_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Color: Color 1
Color 2: Color 2
Metallic: Metallic
Roughness: Roughness
Surface Glitter: Controls the surface glitter
Coat: Coat
Coat Roughness: Controls the roughness of the material's outer coating.
Bevel Radius: The radius of the bevel that affects the normals to get more rounded edges (0 to deactivate) (Cycles Only)
Scale: Texture Scale
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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