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Stone Wall

stone_wall_01.jpgstone_wall_02.jpgstone_wall_03.jpgstone_wall_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: High
Can be baked: Yes (How to bake materials)

Parameters

▼ STONES

Color1: Stone Color 1
Color2: Stone Color 2
Roughness: Stones roughness
Color Variation: Variates color per stone
Ambient Occlussion: Adds fake ambient occlusion to the mortar

▼ STONES SHAPE

Size X: Stones Width
Size Y: Stones Length
Rotation: Rotates stones
Offset: Offsets every other stone row
Random Offset: Offsets every other stone row a random amount
Round Corners: Makes the stone corners round

▼ BEVEL

Mortar: Increases the cement height in between stones
Profile: Changes the mortar profile
Bevel: Bevels the stones
Scale: Overall material scale for the bevel effect
Detail: Adds detail to the bevel
Intensity: The intensity of the bevel

▼ TILT

Ratio: The ratio of stones that are affected by tilt
Intensity: The intensity of the bevel

▼ BROKEN STONES

Ratio: The ratio of stones that are affected by tilt
Intensity: The intensity of the bevel
Shift: Shifts the broken parts
Noise Scale: Scale of the noise used in broken parts
Noise Detail: Detail of the noise used in broken parts
Noise Factor: Adds noise to the broken parts
Sharpness: How sharp is the border of the broken parts

▼ CRACKS

Cracks Scale: Scale of the cracks texture
Noise Scale: Scale of the noise used in broken parts
Noise Factor: Adds noise to the broken parts
Stones with cracks: The amount of stones affected by cracks
Thickness: Cracks thickness
Mask: Masks the cracks
Height: Cracks height (displacement)

▼ DAMAGE

Height: Cracks height (displacement)
Scale: Overall material scale for the bevel effect
Shape: Changes the shape of the damage
Spread: Spreads the damage

▼ LEAKS

Intensity: The intensity of the bevel
Frequency: Frequency of the leaks
Color: Leak color
Roughness: Stones roughness

▼ STAINS

Color 1: Color of stain 1
Roughness 1: Roughness of stain 1
Intensity 1: Intensity of stain 1
Color 2: Color of stain 2
Roughness 2: Roughness of stain 2
Intensity 2: Intensity of stain 2

▼ OTHERS

Scale: Overall material scale for the bevel effect
Seed: Gives different results using the same parameters
Displacement: Multiplier for the displacement
Bump: Multiplier for the bump
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


stone-castle-wall-01
Render by Sanctus

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