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Sanctus Bake Addon

The baking addon was created to simplify the process of baking materials in Blender. It is a powerful tool that can be used to bake materials with multiple slots, decals, mesh maps, and scene lighting.

Video Tutorial: Sanctus Bake full guide



Core Features

  • The UI


    Learn the layout of the SBake panel — resolution, queue, texture sets, and all controls.

    Explore the UI

  • Addon Preferences


    Configure default settings for new baking queues — decals, lighting, mesh maps, and per-map-type sample counts.

    Configure Preferences

  • Baking a Material


    Step-by-step guide to bake any material. Use Auto-Populate for instant setup or manual socket selection for fine-grained control.

    Bake a Material

  • Multiple Material Slots


    Bake objects with multiple materials. Configure each slot independently and get a unified texture set.

    Multi-Slot Baking

  • Baking Decals


    Combine decals with your material bake. Enable Inherit Normal to preserve surface micro-details underneath decals.

    Bake Decals

  • Hybrid Lighting Pass


    Bake real scene illumination (direct and/or indirect) directly into your Base Color maps in 32-bit float HDR precision.

    Lighting Pass

  • Mesh Maps (AO & Curvature)


    Extract geometric data with native AO ray-tracing and curvature/cavity masks. Combine with ORM Packing for game engine export.

    Mesh Maps

  • Baking Other Materials


    Bake any material — even without exposed sockets. Auto-Populate works with standard Principled BSDF setups.

    Other Materials

  • Color Space Pipeline


    Adaptive color space resolution for ACEScg and standard linear workflows. Automatic OCIO working space detection, per-map-type bit depth allocation.

    Technical Details

  • High-poly / Low-poly Normals


    Combine baked high-poly normals with procedural materials using the Combine Normal node.

    Advanced Normals