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Sanctus Bake Addon

The baking addon was created to simplify the process of baking materials in Blender. It is a powerful tool that can be used to bake materials with multiple slots, decals, mesh maps, and scene lighting.

It is included in Sanctus Library and Sanctus Viz for free.

Video Tutorial: Sanctus Bake 1.0 (new version coming soon)



Core Features

  • The UI


    Learn the layout of the SBake panel — resolution, queue, texture sets, and all controls.

    Explore the UI

  • Addon Preferences


    Configure default settings for new baking queues — decals, lighting, mesh maps, and per-map-type sample counts.

    Configure Preferences

  • Baking a Material


    Step-by-step guide to bake any material. Use Auto-Populate for instant setup or manual socket selection for fine-grained control.

    Bake a Material

  • Multiple Material Slots


    Bake objects with multiple materials. Configure each slot independently and get a unified texture set.

    Multi-Slot Baking

  • Baking Decals


    Combine decals with your material bake. Enable Inherit Normal to preserve surface micro-details underneath decals.

    Bake Decals

  • Hybrid Lighting Pass


    Bake real scene illumination (direct and/or indirect) directly into your Base Color maps in 32-bit float HDR precision.

    Lighting Pass

  • Mesh Maps (AO & Curvature)


    Extract geometric data with native AO ray-tracing and curvature/cavity masks. Combine with ORM Packing for game engine export.

    Mesh Maps

  • Baking Other Materials


    Bake any material — even without exposed sockets. Auto-Populate works with standard Principled BSDF setups.

    Other Materials

  • High-poly / Low-poly Normals


    Combine baked high-poly normals with procedural materials using the Combine Normal node.

    Advanced Normals