Sanctus Bake Addon
The baking addon was created to simplify the process of baking materials in Blender. It is a powerful tool that can be used to bake materials with multiple slots, decals, mesh maps, and scene lighting.
It is included in Sanctus Library and Sanctus Viz for free.
Video Tutorial: Sanctus Bake 1.0 (new version coming soon)
Core Features
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The UI
Learn the layout of the SBake panel — resolution, queue, texture sets, and all controls.
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Addon Preferences
Configure default settings for new baking queues — decals, lighting, mesh maps, and per-map-type sample counts.
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Baking a Material
Step-by-step guide to bake any material. Use Auto-Populate for instant setup or manual socket selection for fine-grained control.
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Multiple Material Slots
Bake objects with multiple materials. Configure each slot independently and get a unified texture set.
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Baking Decals
Combine decals with your material bake. Enable Inherit Normal to preserve surface micro-details underneath decals.
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Hybrid Lighting Pass
Bake real scene illumination (direct and/or indirect) directly into your Base Color maps in 32-bit float HDR precision.
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Mesh Maps (AO & Curvature)
Extract geometric data with native AO ray-tracing and curvature/cavity masks. Combine with ORM Packing for game engine export.
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Baking Other Materials
Bake any material — even without exposed sockets. Auto-Populate works with standard Principled BSDF setups.
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High-poly / Low-poly Normals
Combine baked high-poly normals with procedural materials using the Combine Normal node.