Sanctus Bake Addon
The baking addon was created to simplify the process of baking materials in Blender. It is a powerful tool that can be used to bake materials with multiple slots, decals, mesh maps, and scene lighting.
Video Tutorial: Sanctus Bake full guide
Core Features
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The UI
Learn the layout of the SBake panel — resolution, queue, texture sets, and all controls.
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Addon Preferences
Configure default settings for new baking queues — decals, lighting, mesh maps, and per-map-type sample counts.
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Baking a Material
Step-by-step guide to bake any material. Use Auto-Populate for instant setup or manual socket selection for fine-grained control.
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Multiple Material Slots
Bake objects with multiple materials. Configure each slot independently and get a unified texture set.
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Baking Decals
Combine decals with your material bake. Enable Inherit Normal to preserve surface micro-details underneath decals.
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Hybrid Lighting Pass
Bake real scene illumination (direct and/or indirect) directly into your Base Color maps in 32-bit float HDR precision.
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Mesh Maps (AO & Curvature)
Extract geometric data with native AO ray-tracing and curvature/cavity masks. Combine with ORM Packing for game engine export.
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Baking Other Materials
Bake any material — even without exposed sockets. Auto-Populate works with standard Principled BSDF setups.
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Color Space Pipeline
Adaptive color space resolution for ACEScg and standard linear workflows. Automatic OCIO working space detection, per-map-type bit depth allocation.
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High-poly / Low-poly Normals
Combine baked high-poly normals with procedural materials using the Combine Normal node.