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Mixed Tiles

mixed_tiles_01.jpgmixed_tiles_02.jpgmixed_tiles_03.jpgmixed_tiles_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ TILES SHAPE

X Size: Controls the width of the tiles (relative to the material scale).
Y Size: Controls the height of the tiles (relative to the material scale).

▼ TILES SURFACE

Color1: The primary color used for the mixed tiles surface.
Color2: The secondary color used for the mixed tiles surface.
Bump/Displacement: Displacement or Bump Height
Hight: Multiplier for the height
Color Variation: Makes each tile a bit different in color
Roughness: Tiles roughness

▼ MORTAR

Mortar: Mortar thickness
Mortar Color: Mortar color

▼ DETAILS

Dirt Color: Dirt Color
Dirt Factor: Increases the amount/intensity of dirt
Rustic: Adds details to make the tile look more rustic (small defects, bumps, roughness variations)
Damage Size: at 0 there will be no damage, increasing this value will gradually add larger damage to the tiles

▼ OTHERS

Scale: overall material scale
Seed: Gives different results using the same parameters
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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