Changelog / Updates
v2.7 - August 20, 2023
Materials
New:
-Cork - Others - (1) - eevee & cycles
-Pottery - Others - (4) - eevee & cycles
Updated/fixed:
-Smart Plastic: Baking Outputs not connected in some cases resulting in empty bakes.
-Aging Tiles: Added offset parameter to control offset rows of tiles
-Aging Tiles 02: reworked preset
-Asphalt: Added double line option, reworked Asphalt 01, 02 and 03 presets.
-Roof Tiles: Reworked tile shape and all presets.
-sf2 panel: Reworked grid bump to look more realistic.
-Halftonizer: Fixed unconnected node causing wrong pattern angles
GN Tools
New:
-Cable on Surface 3 - Ropes & Cables
-Potions - Containers
-Lighting setups (experimental) - Lighting
Shader Tools
New: Vector Detect Node (if vector 1 is connected, use it, else use vector 2)
Decal tool
Updated/fixed:
-Fixed an issue where decals not visible through transparent materials.
Addon:
-400+ Materials parameters where reworked to match the new interface (Parameters grouped and collapsed on the addon panel)
-New Favorite system implemented to make most used materials more accessible and improve workflow
-New "My Favorites" folder category containing all favorite materials/assets for fast access.
-New Filter system implemented to help find your desired materials faster and improve workflow. You can now filter by Render Engine, Complexity and Using or not displacement.
-GN Tools now only show the button or buttons that work better for each tool (Add Asset / Apply Asset to Object)
-Material Parameters are now organized in collapsible group menus to simplify and help find the desired controls faster and more efficiently
-Decal Tool now displays the decal controls in the addon panel to give faster and simpler access to the controls.
-GN Tools now display the tool controls in the addon panel for faster and simpler access.
-Material baking was greatly improved:
- New buttons to add baked textures to the shader editor for quick use
- bulk save for every baked texture with naming variables
- bakes are now displayed in collapsible menus by material and all are accessible to create new materials from the baked textures.
-Decal Baking was improved and now bakes the alpha channel to make the mixing with other materials, emission now supports HDR format to bake emissions out of the 0 to 1 value range (needs to be saved in HDR format like EXR).
-Properties: A new option to select the default baking save format was added.
-Properties: An export properties system was implemented to backup your settings (you can export a file with your current settings and favorites and import it back again whenever you want).
-Added discord and Patreon icons to the bottom of the addon panel.
-A new documentation button was added to the top left of the thumbnail to go directly to the documentation of the selected asset (Most GNTools already have documentation, Materials will start to have documentation progressively)
-Improved materials file sizes