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Modeling Clay

modeling_clay_01.jpgmodeling_clay_02.jpgmodeling_clay_03.jpgmodeling_clay_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ BASIC

Base Color: Color
Roughness: Roughness

▼ FINGERPRINTS

Fingerprints: Fingerprints intensity
Fingerprints Scale: Fingerprints texture Scale

▼ SURFACE DETAILS

Cracks: Cracks/Folds
Marks: Small Marks
Stripes: Stripe shaped marks
Deform: Adds ondulation to the surface with displacement
Dirt Particles: Adds small dirt particles

▼ OTHERS

Scale: Fingerprints texture Scale
Seed: Seed
Displacement: Recommended
Bump: Bump Multiplier (Small surface details)
Replace coords.: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


Render by somegreybloke

modeling-clayl
Render by Sanctus

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