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Smart Rubber

smart_rubber_01.jpgsmart_rubber_02.jpgsmart_rubber_03.jpgsmart_rubber_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ RUBBER

Color: Rubber Color
Color Variation: Adds variation in color
Roughness: Roughness

▼ TEXTURE

Scale: Texture Scale
Type: Alternates between "pores" and "cones" types of textured surface
Strength: Texture strength / bump

▼ SUBSURFACE

Weight: Subsurface weight
Color: Rubber Color
Scale: Texture Scale

▼ EDGES

Distance: Worn edge distance
Noise: Worn edge noise

▼ EDGES MASK

Noise Scale: Noise scale
Noise Detail: Noise detail
Irregular Factor: Irregularity factor
Blend: Blending factor
Intensity: Mask intensity

▼ DIRT

AO Dirt Distance: Ambient occlusion based dirt distance
AO Dirt Blend: Ambient occlusion based dirt blending
Only Local: If set to 1, the ambient occlusion used for the mask will not react to close objects, only it's own geometry
Settling Dirt: Normal based dirt intensity
Dirt Scale: Dirt texture scale
DirtColor: Sets the color of the accumulated dirt on the rubber surface.
Dirt Strength: Dirt Strength

▼ GRIME

Color: Rubber Color
Roughness: Roughness
Factor: Grime factor
Scale: Texture Scale

▼ SCRATCHES

Scale: Texture Scale
Blend: Blending factor

▼ DAMAGE

Damage Color: Damaged color (worn edges/scratches)
Damage Roughness: Damaged parts roughness

▼ OTHERS

Bevel Radius: The radius of the bevel that affects the normals to get more rounded edges (0 to deactivate) (Cycles Only)
Scale: Texture Scale
Bump: Bump multiplier
Seed: Gives different results using the same parameters
Replace Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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