Water Mass
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: No
Processing/Complexity: Medium
Can be baked: No
Parameters
▼ WATER
Color: Water Color
Density: Water Density
Water Bump: Bump
Water Bump Animation: Water bump animation speed (0 to stop)
Light Trough: Amount of light that gets through the water
▼ FOAM
Foam Color: Foam Color
Foam Strength: Foam alpha or strength
Foam Distance: Distance of the foam formed around objects
Foam Bubbles Scale: Scale of foam bubbles
Foam Particles: Adds small parts of foam floating in the water
▼ CAUSTICS
Caustics Strength: Caustics Strength
Animation Speed: Caustics animation speed
▼ WAVES (DISPLACEMENT)
Scale: Waves texture scale
Speed: Waves animation speed
Displacement: Waves displacement height
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery

Render by Sanctus

Render by Sanctus

Render by Sanctus

Render by Sanctus
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