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Water Mass

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Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: No
Processing/Complexity: Medium
Can be baked: No

Parameters

▼ WATER

Color: Water Color
Density: Water Density
Water Bump: Bump
Water Bump Animation: Water bump animation speed (0 to stop)
Light Trough: Amount of light that gets through the water

▼ FOAM

Foam Color: Foam Color
Foam Strength: Foam alpha or strength
Foam Distance: Distance of the foam formed around objects
Foam Bubbles Scale: Scale of foam bubbles
Foam Particles: Adds small parts of foam floating in the water

▼ CAUSTICS

Caustics Strength: Caustics Strength
Animation Speed: Caustics animation speed

▼ WAVES (DISPLACEMENT)

Scale: Waves texture scale
Speed: Waves animation speed
Displacement: Waves displacement height
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


t4
Render by Sanctus

t3
Render by Sanctus

t2
Render by Sanctus

t1
Render by Sanctus

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