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Cane Rattan

cane_rattan_01.jpgcane_rattan_02.jpgcane_rattan_03.jpgcane_rattan_04.jpgcane_rattan_05.jpgcane_rattan_06.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Texture Scale: Pattern Scale
Thread Thickness: Thread thickness
Color: Color
Ambient Occlusion: Controls ambient occlusion
Dirty: Makes the material dirty
Roughness: Material roughness
Bump: Bump Multiplier
Seed: Gives different results using the same parameters
Displacement: Displacement Multiplier (set to 0 to deactivate)
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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