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Light Cover A

light_cover_a_01.jpglight_cover_a_02.jpglight_cover_a_03.jpglight_cover_a_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: No

Parameters (Cycles)

▼ GLASS

Color 1: The first color for the light cover glass.
Color 2: The second color for the light cover glass.
Color Balance: Controls the gradient mix between Color 1 and Color 2, from the top to the bottom of the light cover.
IOR: The index of refraction for the light cover glass.
Roughness: The roughness of the light cover glass.
Light Through: Controls how much light passes through the light cover glass.
Shadow Contrast: Controls the strength of the shadows generated by the light cover's pattern.

▼ PATTERN

Iterations: The frequency of the pattern on the light cover glass.
Bump: Controls the bump effect of the pattern on the light cover glass.

Parameters (Eevee)

▼ GLASS

Color 1: The first color for the light cover glass.
Color 2: The second color for the light cover glass.
Color Balance: Controls the gradient mix between Color 1 and Color 2, from the top to the bottom of the light cover.
IOR: The index of refraction for the light cover glass.
Roughness: The roughness of the light cover glass.
Light Through: Controls how much light passes through the light cover glass.
Shadow Contrast: Controls the strength of the shadows generated by the light cover's pattern.

▼ PATTERN

Iterations: The frequency of the pattern on the light cover glass.
Bump: Controls the bump effect of the pattern on the light cover glass.


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