Light Cover A
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: No
Parameters (Cycles)
▼ GLASS
Color 1: The first color for the light cover glass.
Color 2: The second color for the light cover glass.
Color Balance: Controls the gradient mix between Color 1 and Color 2, from the top to the bottom of the light cover.
IOR: The index of refraction for the light cover glass.
Roughness: The roughness of the light cover glass.
Light Through: Controls how much light passes through the light cover glass.
Shadow Contrast: Controls the strength of the shadows generated by the light cover's pattern.
▼ PATTERN
Iterations: The frequency of the pattern on the light cover glass.
Bump: Controls the bump effect of the pattern on the light cover glass.
Parameters (Eevee)
▼ GLASS
Color 1: The first color for the light cover glass.
Color 2: The second color for the light cover glass.
Color Balance: Controls the gradient mix between Color 1 and Color 2, from the top to the bottom of the light cover.
IOR: The index of refraction for the light cover glass.
Roughness: The roughness of the light cover glass.
Light Through: Controls how much light passes through the light cover glass.
Shadow Contrast: Controls the strength of the shadows generated by the light cover's pattern.
▼ PATTERN
Iterations: The frequency of the pattern on the light cover glass.
Bump: Controls the bump effect of the pattern on the light cover glass.
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