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Bricks On Surface Texture

bricks_on_surface_texture.jpg

Technical Details

Asset Type: Geometry Nodes Asset

Usage

Select your MESH target object, use the Apply to Mesh button in the Addon panel to add this asset to your scene.

How to use

Apply to simple geometry to add bricks non-destructively, you can still alter the base mesh later.
Remove the modifier to apply a new one.

Bricks on Surface TEXTURE uses a single image texture to texture bricks but adding a random offset and rotation to the texture on each brick to avoid repetition.
You can use your own texture sets, seamless textures work even better.
This tool will grant you non destructive geometry bricks, UV Map and material. Making adjustments like changing things like size/aspect ratio of the tiles or texturing/material for clients simple while saving valuable time and effort.

brick-texture

Step by step guide

Example Texture used:

blender-jafp2quqba

Example Result:

blender-lh4hv3n0oq

Step by step GUIDE

Parameters

Seed: Gives different results using the same parameters
Failsafe: Activates and Disables the failsafe
Limit: If the geometry has more than these faces it will stop

▼ BRICK SIZE

Width: Brick width
Length: Brick length
Height: Brick height

▼ BRICK SURFACE

Material: Bricks material (Only visible in the modifiers tab, not the addon panel)

▼ GROUT

Grout Color: Grout color
Tiles Separation: Separation between bricks
Panels Separation: Separation between walls (walls are separated by angle)
Material: Bricks material (Only visible in the modifiers tab, not the addon panel)

▼ BRICKS PATTERN

Offset Rows: Offset every other row
X Offset: Offset bricks on local X axis
Y Offset: Offset bricks on local Y axis
Floor/Ceiling Alignment: This parameter switches the alignment of floor and ceiling to either X or Y axis


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