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Micro Textured Plastic

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Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ BASIC

Color: Plastic base color.
Roughness: Plastic roughness.
Roughness Grime: Adds roughness grime to the plastic surface.
Transmission: Controls the amount of light transmitted through the plastic.
Shadow: Controls Shadow

▼ SURFACE DETAILS

Surface texture: Adds bump texture to the surface of the plastic.
Texture Scale: Scales the surface texture.
Bump: Multiplier for the surface details bump.

▼ OTHERS

Seed: Gives different results using the same parameters.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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