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Edge Wear

edge_wear.jpg

Parameters

Color Input: Color input
Metallic Input: Metallic Input
Roughness Input: Roughness Input
Normal Input: Normal Input

▼ MASK

Detect Method: 0 = Better for Sharp, 1 = Better for beveled
Distance: Mask distance
Blend: Mask blending
Stregth: Mask Strength

▼ MASK NOISE

Scale: Mask noise scale
Detail: Mask noise detail
Roughness: Mask noise roughness
Distortion: Mask noise distortion
Factor: Mask noise factor

▼ MASK IRREGULAR

Scale: Mask noise scale
Detail: Mask noise detail
Roughness: Mask noise roughness
Distortion: Mask noise distortion
Factor: Mask noise factor

▼ EDGES

Replace Color: replace the color in the affected areas
Color: Color
Replace Metallic: replace metalness in the affected areas
Metallic: Metallic
Replace Roughness: replace roughness in the affected areas
Reoughness: Worn edges roughness
Seed: Gives different results using the same parameters
Noise Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate


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