Edge Wear
Parameters
Color Input: Color input
Metallic Input: Metallic Input
Roughness Input: Roughness Input
Normal Input: Normal Input
▼ MASK
Detect Method: 0 = Better for Sharp, 1 = Better for beveled
Distance: Mask distance
Blend: Mask blending
Stregth: Mask Strength
▼ MASK NOISE
Scale: Mask noise scale
Detail: Mask noise detail
Roughness: Mask noise roughness
Distortion: Mask noise distortion
Factor: Mask noise factor
▼ MASK IRREGULAR
Scale: Mask noise scale
Detail: Mask noise detail
Roughness: Mask noise roughness
Distortion: Mask noise distortion
Factor: Mask noise factor
▼ EDGES
Replace Color: replace the color in the affected areas
Color: Color
Replace Metallic: replace metalness in the affected areas
Metallic: Metallic
Replace Roughness: replace roughness in the affected areas
Reoughness: Worn edges roughness
Seed: Gives different results using the same parameters
Noise Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate
User's Gallery
Have your render featured here!
Do you want to be featured? Submit a render using this asset to our Discord
