Skip to content

Generic Marble

generic_marble_01.jpggeneric_marble_02.jpggeneric_marble_03.jpggeneric_marble_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ MARBLE COLOR

Dark Color: Dark Color
Mid Color: Mid Color
Light Color: Light Color
Brightness: Color Brightness
Ambient Occlusion: Ambient Occlusion

▼ SURFACE

Roughness: Marble Roughness
Bevel Radius: The radius of the bevel that affects the normals to get more rounded edges (0 to deactivate) (Cycles Only)
Bump: Bump Multiplier

▼ VEINS

Veins Color: Veins Color
Veins Intensity: Veins Intensity
Veins Seed: Gives different results using the same parameters

▼ CRACKS

Cracks Amount: Amount of cracks in the surface
Cracks Seed: Gives different results using the same parameters

▼ SUBSURFACE

Subsurface Weight: Subsurface Weight
Subsurface Scale: Subsurface Scale

▼ TEXTURE

Overala Scale: Controls the overall scale of the marble texture and its patterns.
Overall Seed: Gives different results using the same parameters
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


Have your render featured here!


Do you want to be featured? Submit a render using this asset to our Discord