Generic Marble
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ MARBLE COLOR
Dark Color: Dark Color
Mid Color: Mid Color
Light Color: Light Color
Brightness: Color Brightness
Ambient Occlusion: Ambient Occlusion
▼ SURFACE
Roughness: Marble Roughness
Bevel Radius: The radius of the bevel that affects the normals to get more rounded edges (0 to deactivate) (Cycles Only)
Bump: Bump Multiplier
▼ VEINS
Veins Color: Veins Color
Veins Intensity: Veins Intensity
Veins Seed: Gives different results using the same parameters
▼ CRACKS
Cracks Amount: Amount of cracks in the surface
Cracks Seed: Gives different results using the same parameters
▼ SUBSURFACE
Subsurface Weight: Subsurface Weight
Subsurface Scale: Subsurface Scale
▼ TEXTURE
Overala Scale: Controls the overall scale of the marble texture and its patterns.
Overall Seed: Gives different results using the same parameters
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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