Old Brick Wall
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: High
Can be baked: Yes (How to bake materials)
Parameters
▼ BRICKS
Size X: Brick Width
Size Y: Brick Length
Rotation: Rotates the brick pattern of the wall.
Color1: Brick Color 1
Color2: Brick Color 2
Color Variation: Variates color per brick
Roughness: Bricks roughness
Offset: Offsets every other row by a fraction of the tile width
Random Offset: Offsets every other row a random amount
Tilt: Tilts the bricks
Mortar Height: Increases the cement height in between bricks
▼ BRICKS DAMAGE
Broken Ratio: The amount of bricks broken
Broken Noise Factor: Adds noise to the broken parts
Broken Noise Scale: Scale of the noise used in broken parts
Broken Sharpness: How sharp is the border of the broken parts
Cracks: Brick cracks height (displacement)
▼ PLASTER
Plaster Damage: Reveals the inner layers of the wall
Plaster Color 1: Plaster color 1
Plaster Color 2: Plaster color 2
Plaster Roughness: Plaster roughness
Plaster Cracks: Adds cracks to the plaster
Cement Color: Cement color
Cement Roughness: Cement roughness
▼ DETAILS
Mold Color: Mold Color
Grimes: Color of the grimes applied to the old brick wall.
Dust: Adds dust
Dust Color: Dust color
▼ OTHERS
Scale: overall material scale
Seed: Gives different results using the same parameters
Displacement: Multiplier for the displacement
Bump: Multiplier for the surface bump of the old brick wall.
Replace Coords.: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery

Render by Sanctus
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