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Rustic Plaster

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Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Color: Main color of the rustic plaster.
Color Variation: Introduces color variation across the rustic plaster surface.
Ambient Occlusion: Adds fake ambient occlusion to enhance the depth and details of the plaster.
Roughness: Controls the overall roughness of the rustic plaster surface.
Roughness Variation: Introduces variation to the roughness across the plaster surface.
Scale: Controls the overall material scale of the rustic plaster texture.
Seed: Gives different random results using the same parameters.
Bump: Multiplier for the bump, controlling the intensity of surface details.
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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