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Detailed Snow

detailed_snow.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: No
Processing/Complexity: High
Can be baked: No

Parameters

▼ BASIC

Color: Surface Color
Subsurface: Subsurface Scattering
Roughness: Roughness
Shadow: Decreasing this value will render shadows transparent

▼ DIRT

Dirt Particles: 0 no dirt particles / 1 dirt particles
Dirt Particles Scale: Scale of the dirt particles

▼ SURFACE SHAPE

Surface Noise Size: Controls the size of the bigger noise affecting the surface
Surface Noise Height: Controls the displacement of the bigger noise
Micro Displacement Size: Controls the size of the small noise that adds detail to the surface (requires adaptive subdivision)
Micro Displacement Height: Controls the displacement of the small noise detail

▼ OTHERS

Scale: Overall material scale
Seed: Gives different results using the same parameters
Displacement: Overall displacement multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


snow-v2
Render by Sanctus

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