Cracks A
Parameters
Color Input: Color input
Metallic Input: Metallic Input
Roughness Input: Roughness Input
Normal Input: Normal Input
▼ CRACKS
Scale: Cracks texture scale
Spread: Cracks thickness
Cover: A mask that covers part of the cracks decreasing the amount
Detail: Cracks detail
Seed: Gives different results using the same parameters
Bump: Bump Multiplier
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
▼ CRACKED AREAS
Replace Color: replace the color in the affected areas
Color: Color
Replace Metallic: replace metalness in the affected areas
Metallic: Metallic
Replace Roughness: replace roughness in the affected areas
Roughness: Roughness
▼ REPLACE MASK
Mask Input: An input where you can plug an image texture or procedural mask to replace the areas where the effect is applied
Replace Mask: 0= Original mask, 1= Replace the mask with the one plugged in the "Mask Input"
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Render by Sanctus
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