Rusty Metal
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ BASIC
Brightness: Controls the brightness of the rusty metal material.
Roughness: Controls the roughness of the rusty metal surface.
Rust Progress: Controls the progress and intensity of the rust effect on the metal.
▼ OTHERS
Bevel Radius: Adds a normal bevel effect to the edges of the rusty metal material.
Scale: Controls the overall scale of all textures and patterns on the rusty metal material.
Seed: Gives different results using the same parameters, providing varied rust patterns.
Bump: Multiplier for the overall bump effect and surface details of the rusty metal.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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