Pavonazzetto Marble
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: High
Can be baked: Yes (How to bake materials)
Parameters
Roughness: Documentation in progress...
Ambient Occlusion: Documentation in progress...
Brightness: Documentation in progress...
Bevel Radius: Documentation in progress...
Bump: Documentation in progress...
Big Pieces: Documentation in progress...
Big Pieces Seed: Documentation in progress...
Medium Pieces: Documentation in progress...
Medium Pieces Seed: Documentation in progress...
Small Pieces: Documentation in progress...
Small Pieces Seed: Documentation in progress...
Micro Pieces: Documentation in progress...
Micro Pieces Seed: Documentation in progress...
Cracks Amount: Documentation in progress...
Cracks Seed: Documentation in progress...
Subsurface Weight: Documentation in progress...
Subsurface Scale: Documentation in progress...
Aspect Ratio: Documentation in progress...
Rotation: Documentation in progress...
Overall Scale: Documentation in progress...
Overall Seed: Documentation in progress...
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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