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Rusty Metal Normal

rusty_metal_normal_01.jpgrusty_metal_normal_02.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ METAL-

Color: Metal Color
Roughness: Metal Roughness
Detail Scale: Metal Detail Scale

▼ METAL VARIATION

Roughness Variation: Roughness variation
Hue: Hue variation
Saturation: Saturation variation
Value: Value variation

▼ OTHER

Seed: Gives different results using the same parameters
Bump: Metal Bump multiplier
Overall Scale: Overall Scale multiplier
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures

▼ RUST MASK

Distance: Mask distance
Blend: Mask blending
Fixed / Dynamic: Switch between the mask being based in the object's orientation and one based in the world's orientation
Strength: Mask Strength

▼ MASK NOISE

Scale: Metal Detail Scale
Detail: Mask Noise detail
Roughness: Metal Roughness
Factor: Mask Noise factor

▼ RUST TEXTURE

Scale: Metal Detail Scale
Detail: Mask Noise detail
Bump: Metal Bump multiplier
Seed: Gives different results using the same parameters

▼ RUST

Color1: Color 1
Color2: Color 2
Reoughness: Rust Roughness


rust-normal
Render by Sanctus

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