Rusty Metal Normal
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ METAL-
Color: Metal Color
Roughness: Metal Roughness
Detail Scale: Metal Detail Scale
▼ METAL VARIATION
Roughness Variation: Roughness variation
Hue: Hue variation
Saturation: Saturation variation
Value: Value variation
▼ OTHER
Seed: Gives different results using the same parameters
Bump: Metal Bump multiplier
Overall Scale: Overall Scale multiplier
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
▼ RUST MASK
Distance: Mask distance
Blend: Mask blending
Fixed / Dynamic: Switch between the mask being based in the object's orientation and one based in the world's orientation
Strength: Mask Strength
▼ MASK NOISE
Scale: Metal Detail Scale
Detail: Mask Noise detail
Roughness: Metal Roughness
Factor: Mask Noise factor
▼ RUST TEXTURE
Scale: Metal Detail Scale
Detail: Mask Noise detail
Bump: Metal Bump multiplier
Seed: Gives different results using the same parameters
▼ RUST
Color1: Color 1
Color2: Color 2
Reoughness: Rust Roughness
User's Gallery

Render by Sanctus
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