Skip to content

Frosted Textured Glass

frosted_textured_glass_01.jpgfrosted_textured_glass_02.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: No

Parameters (Cycles)

▼ GLASS

Glass Color: Glass Color
Roughness: Glass Roughness
IOR: Glass IOR
Light Through: Amount of light that the glass allows to pass through it.

▼ PATTERN

Scale: Controls the overall scale of the procedural pattern on the glass.
Smoothness: Controls the smoothness of the pattern's surface details.
Light Through: Amount of light that the glass allows to pass through it.
bump: Controls the bump effect of the pattern on the glass.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures

Parameters (Eevee)

▼ GLASS

Glass Color: Glass Color
Roughness: Glass Roughness
IOR: Glass IOR
Light Through: Amount of light that the glass allows to pass through it.

▼ PATTERN

Scale: Controls the overall scale of the procedural pattern on the glass.
Smoothness: Controls the smoothness of the pattern's surface details.
Light Through: Amount of light that the glass allows to pass through it.
bump: Controls the bump effect of the pattern on the glass.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


Have your render featured here!


Do you want to be featured? Submit a render using this asset to our Discord