Frosted Textured Glass
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: No
Parameters (Cycles)
▼ GLASS
Glass Color: Glass Color
Roughness: Glass Roughness
IOR: Glass IOR
Light Through: Amount of light that the glass allows to pass through it.
▼ PATTERN
Scale: Controls the overall scale of the procedural pattern on the glass.
Smoothness: Controls the smoothness of the pattern's surface details.
Light Through: Amount of light that the glass allows to pass through it.
bump: Controls the bump effect of the pattern on the glass.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
Parameters (Eevee)
▼ GLASS
Glass Color: Glass Color
Roughness: Glass Roughness
IOR: Glass IOR
Light Through: Amount of light that the glass allows to pass through it.
▼ PATTERN
Scale: Controls the overall scale of the procedural pattern on the glass.
Smoothness: Controls the smoothness of the pattern's surface details.
Light Through: Amount of light that the glass allows to pass through it.
bump: Controls the bump effect of the pattern on the glass.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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