Circle Mixed Tiles
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
Overall Scale: Overall material scale.
Bump/Displacement: Enables bump and displacement effects.
Seed: Gives different results using the same parameters.
▼ TILES
Width: Tile width.
Length: Tile length.
Roughness: Tiles roughness.
Height: Tiles height (displacement).
Angle: Tiles angle.
▼ PATTERN
Circle Scale: Scale of the circles in the pattern.
Color 1: Pattern color 1.
Color 2: Pattern color 2.
Color Variation: Color variation in the pattern.
▼ TEXTURED
Textured: Enables texture details on the tiles.
Texture Scale: Scale of the texture.
Texture Detail: Amount of detail in the texture.
Texture Roughness: Roughness of the texture.
Height: Tiles height (displacement).
Alter Color: Texture alters color.
▼ MORTAR
Adjust Coords: Adjusts the mortar coordinates.
Thickness: Mortar thickness.
Color: Mortar color.
Roughness: Tiles roughness.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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