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Chain Mail

chain_mail_01.jpgchain_mail_02.jpgchain_mail_03.jpgchain_mail_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ BASIC

Color: Metal Color
Metallic: Material Metallic
Roughness: Metal Roughness
Rings Shadow: Rings Ambient Occlusion

▼ PATTERN

Scale: Texture Scale
Inner Radius: The inner radius of each ring in the chain mail pattern.
Outer Radius: The outer radius of each ring in the chain mail pattern.
Transparent: Adjust the transparency of the background
Bump: Bump Multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


chainmail
Render by Sanctus

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