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Wave Glass

wave_glass_01.jpgwave_glass_02.jpgwave_glass_03.jpgwave_glass_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: No

Parameters (Cycles)

▼ GLASS

Glass Color: Glass tint
Roughness: Glass roughness
IOR: Index of Refraction
Light Through: How much light passes through the "regular" part of the glass.

▼ PATTERN

Iterations: The frecuency of the wave pattern
Light Through: How much light passes through the "regular" part of the glass.
bump: Multiplier for the bump
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures

Parameters (Eevee)

▼ GLASS

Glass Color: Glass tint
Roughness: Glass roughness
IOR: Index of Refraction
Light Through: How much light passes through the "regular" part of the glass.

▼ PATTERN

Iterations: The frecuency of the wave pattern
Light Through: How much light passes through the "regular" part of the glass.
bump: Multiplier for the bump
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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