Wave Glass
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: No
Parameters (Cycles)
▼ GLASS
Glass Color: Glass tint
Roughness: Glass roughness
IOR: Index of Refraction
Light Through: How much light passes through the "regular" part of the glass.
▼ PATTERN
Iterations: The frecuency of the wave pattern
Light Through: How much light passes through the "regular" part of the glass.
bump: Multiplier for the bump
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
Parameters (Eevee)
▼ GLASS
Glass Color: Glass tint
Roughness: Glass roughness
IOR: Index of Refraction
Light Through: How much light passes through the "regular" part of the glass.
▼ PATTERN
Iterations: The frecuency of the wave pattern
Light Through: How much light passes through the "regular" part of the glass.
bump: Multiplier for the bump
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery
Have your render featured here!
Do you want to be featured? Submit a render using this asset to our Discord



