Sl Dual Light B
Technical Details
Asset Type: Geometry Nodes Asset
Usage
Select your MESH target object, use the Apply to Mesh button in the Addon panel to add this asset to your scene.
Parameters
▼ ACTIVE LIGHTS
Number of Lights: Controls how many of the 5 lights are active/visible.
▼ LIGHT 1
L1 Color: Color of light 1.
L1 Str: Strength of light 1.
Distance: Distance of light 1 from the target.
Rotate Horizontal: Rotates light 1 horizontally around the target.
Rotate Vertical: Rotates light 1 vertically around the target.
L1 Scale Horizontal: Scales light 1 plane horizontally.
L1 Scale Vertical: Scales light 1 plane vertically.
▼ LIGHT 2
L2 Color: Color of light 2.
L2 Str: Strength of light 2.
Distance: Distance of light 2 from the target.
Rotate Horizontal: Rotates light 2 horizontally around the target.
Rotate Vertical: Rotates light 2 vertically around the target.
Scale Horizontal: Scales light 2 plane horizontally.
Scale Vertical: Scales light 2 plane vertically.
▼ LIGHT 3
L3 Color: Color of light 3.
L3 Str: Strength of light 3.
Distance: Distance of light 3 from the target.
Rotate Horizontal: Rotates light 3 horizontally around the target.
Rotate Vertical: Rotates light 3 vertically around the target.
Scale Horizontal: Scales light 3 plane horizontally.
Scale Vertical: Scales light 3 plane vertically.
▼ LIGHT 4
L4 Color: Color of light 4.
L4 Str: Strength of light 4.
Distance: Distance of light 4 from the target.
Rotate Horizontal: Rotates light 4 horizontally around the target.
Rotate Vertical: Rotates light 4 vertically around the target.
Scale Horizontal: Scales light 4 plane horizontally.
Scale Vertical: Scales light 4 plane vertically.
▼ LIGHT 5
L5 Color: Color of light 5.
L5 Str: Strength of light 5.
Distance: Distance of light 5 from the target.
Rotate Horizontal: Rotates light 5 horizontally around the target.
Rotate Vertical: Rotates light 5 vertically around the target.
Scale Horizontal: Scales light 5 plane horizontally.
Scale Vertical: Scales light 5 plane vertically.
▼ GLOBAL OPTIONS
Lights Str Multiplier: Multiplies the strength of all lights.
Lights Position: Offsets the position of all lights.
Lights Rotation: Offsets the rotation of all lights.
Lights Scale: Scales all light planes.
Disk/Plane: If unchecked, the lights are disks instead of planes.
▼ VISIBILITY
Visible in Viewport: Controls the visibility of the lights object in the viewport.
Visible In Render: Controls the visibility of the lights object in the final render.
Hide Container Object: Hides the dummy container object in the center.
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