Marble Tiles
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ TILES
Tile Size: Controls the overall scale and size of the individual marble tiles.
Tilt: Tilts the individual marble tiles, adding a subtle angle.
Grime: Adds a layer of dirt and variation to the roughness of the marble tiles.
▼ MARBLE
Roughness: Controls the overall surface roughness of the marble tiles.
Roughness Variation: Introduces variations in roughness across individual marble tiles.
Brightness Variation: Adds random brightness variations to each individual marble tile.
▼ MORTAR
Mortar Color: Sets the color of the mortar between the marble tiles.
Mortar Size: Controls the visible width and thickness of the mortar lines.
Mortar Height: Adjusts the relative height or depth of the mortar lines.
▼ OTHERS
Bump: Multiplier for the bump mapping intensity on the material.
Scale: Controls the overall material scale of the marble tiles.
Seed: Provides a seed value to generate different randomized results for the material.
Displacement: Multiplier for the displacement effect, affecting the physical depth of the surface.
Normal Str: Controls the strength of the normal map plugged into the 'Add Normal' socket.
Color1: Sets the primary base color for the marble tiles.
Color2: Sets the secondary color, often used for variations or accent details on the marble tiles.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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