Art Deco Tiles
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
Overall Scale: Overall material scale
Bump/Displacement: Switch between bump and displacement
Seed: Gives different results using the same parameters
▼ TILES
Width: Tile Width
Roughness: Tiles roughness
Height: Tile Height
Angle: Tiles Angle
▼ PATTERN
Color: Pattern color
Ambient Occlusion: Pattern Ambient Occlusion
Color Variation: Pattern Color variation
▼ MORTAR
Adjust Coords: Adjust Mortar coordinates
Thickness: Mortar thickness
Color: Pattern color
Roughness: Tiles roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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