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Simple Fabric

simple_fabric_01.jpgsimple_fabric_02.jpgsimple_fabric_03.jpgsimple_fabric_04.jpgsimple_fabric_05.jpgsimple_fabric_06.jpgsimple_fabric_07.jpgsimple_fabric_08.jpgsimple_fabric_09.jpgsimple_fabric_10.jpgsimple_fabric_11.jpgsimple_fabric_12.jpgsimple_fabric_13.jpgsimple_fabric_14.jpgsimple_fabric_15.jpgsimple_fabric_16.jpgsimple_fabric_custom.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ SURFACE

Color 1: Documentation in progress...
Color 2: Documentation in progress...
Roughness: Documentation in progress...
Fabric Shadow: Documentation in progress...
Ambient Occlusion: Documentation in progress...

▼ FIBERS

Fibers Color: Documentation in progress...
Fibers Intensity: Documentation in progress...

▼ TEXTURE

Overall Scale: Documentation in progress...
Seed: Documentation in progress...

▼ OTHER

Bump: Documentation in progress...
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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