Gold Marble
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ MARBLE
Color 1: Documentation in progress...
Color 2: Documentation in progress...
Roughness: Documentation in progress...
Ambient Occlusion: Documentation in progress...
Scale: Documentation in progress...
Veins Color: Documentation in progress...
▼ GOLD
Color: Documentation in progress...
Roughness: Documentation in progress...
Gold bump: Documentation in progress...
▼ OTHERS
Seed: Documentation in progress...
Bump Multiplier: Documentation in progress...
Bevel Radius: Documentation in progress...
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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