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Anodized Alu

anodized_alu_01.jpganodized_alu_02.jpganodized_alu_03.jpganodized_alu_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ SURFACE

Base Color: Metal Color
Duochromatic: Makes the material duo chromatic
Color 2: Color 2
Roughness: Metal Roughness

▼ SURFACE DETAILS

Coated: Add coating
Surface: Surface texture detail
Texture Scale: Surface texture scale
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


1final
Render by Sanctus

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