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Tr4 Resin

tr4_resin_01.jpgtr4_resin_02.jpgtr4_resin_03.jpgtr4_resin_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ BASIC

Base Color: Color of the resin material.
Roughness: Controls the roughness of the resin material.

▼ BUBBLES

Surface Bubbles: Adds surface bubbles on the resin.

▼ GRIME

Grime: Controls the amount of grime on the resin surface.
Grime Roughness: Controls the roughness of the grime on the resin print.

▼ SUBSURFACE

Subsurface Scale: Subsurface Scale (needs to be adjusted accordingly to the object size).

▼ OTHERS

Scale: Overall material scale
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


resin
Render by Sanctus

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