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Cardboard Damaged

cardboard_damaged.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ COLOR

Base Color 1: Base Color 1
Base Color 2: Base Color 2

▼ PARTICLES

Particles: colored particles in paper
Particles Seed: A seed for the particles.
Accent 1: Accent 1 color for the particles.
Accent 2: Accent 2 color for the particles.
Accent 3: Accent 3 color for the particles.

▼ PATTERN

Waves Height: Waves Height
Waves Amount: Waves Amount

▼ DAMAGE

Damage: Damage
Damage Seed: A seed for the damage variations.
Damage Scale: Damage Scale

▼ OTHERS

Scale: overall material scale
Bump: Bump multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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