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Sparkling Simulation

sparkling_simulation.jpg

Technical Details

Asset Type: Geometry Nodes Asset

Usage

Select your MESH target object, use the Apply to Mesh button in the Addon panel to add this asset to your scene.

Parameters

Speed: Animation Speed
Noise: Animation Noise (adds turbulence to the movement)
Density: Particles density
Pop after frames: When bubbles reach the surface, how many frames it waits until it pops
Bubbles Scale: Bubbles scale
Offset Source: Moves the source of the bubbles (if it's outside the volume it will not generate bubbles)
Overall Scale: Proportionally scales the entire generator (be aware that smaller scales will increase the amount of particles)
Seed: Gives different results using the same parameters
Realize Instances: if needed you can realize the instances by checking this box


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