Sparkling Simulation
Technical Details
Asset Type: Geometry Nodes Asset
Usage
Select your MESH target object, use the Apply to Mesh button in the Addon panel to add this asset to your scene.
Parameters
Speed: Animation Speed
Noise: Animation Noise (adds turbulence to the movement)
Density: Particles density
Pop after frames: When bubbles reach the surface, how many frames it waits until it pops
Bubbles Scale: Bubbles scale
Offset Source: Moves the source of the bubbles (if it's outside the volume it will not generate bubbles)
Overall Scale: Proportionally scales the entire generator (be aware that smaller scales will increase the amount of particles)
Seed: Gives different results using the same parameters
Realize Instances: if needed you can realize the instances by checking this box
User's Gallery
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