Leather
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ LEATHER
Main Color: Leather Color 1
Color 2: Leather Color 2
Roughness: Roughness
Damage Color: Worn/Damaged leather color
Dmg Roughness: Damaged leather roughness
Leather Bump: Leather texture bump
▼ MARKS
Marks: Adds small damage
Scale: marks texture scale
amount: amount of marks
Blend: blend texture
▼ SCRATCHES
Scratches: Scratches bump
Rotation: Rotation seed
Scratches Thickness: Scratches texture thickness
Texture Size: Texture scale
Seed: Gives different results using the same parameters
Amount: amount of marks
Fade: Makes the edges of the scratched region less intense
Blend: blend texture
▼ WORN EDGES (CYCLES)
Radius: Worn edges radius
Intensity: Worn edges intensity
Blend: blend texture
▼ OTHERS
Scale: marks texture scale
Bump: Leather texture bump
Seed: Gives different results using the same parameters
Replace Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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