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Old Brass

old_brass_01.jpgold_brass_02.jpgold_brass_03.jpgold_brass_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ BASIC

Color: Color
Metallic: Blends between a non-metallic and metallic material
Color Aging: Adds a weathering look to the material color
Roughness: Controls the roughness of the material
Surface Texture: Adds bump texture to the surface

▼ EDGE SURFACE

Edges Color: Color
Edges Roughness: Edges roughness
Edges Radius: Edge distance
Edges Factor: Edge mask intensity
Bevel Radius: Normal bevel radius

▼ AO SURFACE

AO Mask Color: Color
AO Mask Blend: Blending of the AO mask
AO Mask Metallic: Blends between a non-metallic and metallic material
AO Mask Local: The occlusion used to mask this regions is affected by other objects geometry (0 yes, 1 no)
AO Mask Roughness: Roughness
AO Mask Factor: AO Mask intensity

▼ SETTLING SURFACE

NMask Color: Color
NMask Blend: Controls the transition hardness for this region
NMask Metallic: Blends between a non-metallic and metallic material
NMask Roughness: Roughness
NMask Factor: Mask Intensity

▼ OTHERS

Scale: Material Scale
Bump: Multiplier for the bump
Seed: Gives different results using the same parameters
Replace Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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