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Flagstone

flagstone_01.jpgflagstone_02.jpgflagstone_03.jpgflagstone_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ TILES

Hue: Tiles Hue
Saturation: Tiles Saturation
Brightness: Tiles Brightness
Roughness: Tiles Roughness
Replace Color: Replaces default color
Color (When Replaced): The color of tiles when replaced
Color Variation (When replaced): Variates the color per tile
Tiles Randomness: How random are the shape and alignment of tiles
Tilt: Tilts the tiles
Mortar: Mortar size

▼ GROUND

Hue: Tiles Hue
Saturation: Tiles Saturation
Brightness: Tiles Brightness
Roughness: Tiles Roughness
Replace Color: Replaces default color
Color (When replaced): The color of tiles when replaced
Ground Height: Ground height (displacement) - as the height increases it starts covering parts of the tiles

▼ DETAILS

Moss: Moss control
Dust: Dust control
Pebbles: Pebbles control

▼ OTHERS

Seed X: Scrolls the terrain on X axis (you can use it as a seed to find a design that fits your needs)
Seed Y: Scrolls the terrain on Y axis (you can use it as a seed to find a design that fits your needs)
Scale: Overall material scale
Displacement: Displacement multiplier
Normal Str: Controls the strength of the normal map plugged on the Add Normal socket
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


flagstone-03
Render by Sanctus

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