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Fake Caustics Dispersion

fake_caustics_dispersion.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: No

Parameters (Cycles)

▼ GLASS

Roughness: Controls how much the light is scattered on the surface of the glass, making it look more matte or shiny.
IOR: Index of Refraction. Defines how much light bends when entering the glass material, affecting reflections and the overall look of the caustics.
Glass Thickness: Determines the thickness of the glass, which affects the intensity and appearance of the fake caustics.
Light Through: Controls the amount of light that passes through the glass
Shadow: Controls the darkness of the shadows cast by the glass

▼ DISPERSION

Glass Dispersion: Controls the amount of color separation/dispersion within the glass itself, contributing to the fake caustics effect.
Shadow Dispertion: Controls the amount of color separation/dispersion in the shadows cast by the glass, contributing to the fake caustics effect.

▼ DISPERSION TEXTURE

Mix 1: Mixes the first dispersion texture, influencing the overall pattern and intensity of the dispersion effect.
Mix 1 Scale: Scales the first dispersion texture, affecting the size and detail of the dispersion pattern.
Mix 2: Mixes the second dispersion texture, adding another layer of variation and complexity to the dispersion effect.

Parameters (Eevee)

No specific parameters exposed.


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