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Smart Metal Pro

smart_metal_pro_01.jpgsmart_metal_pro_02.jpgsmart_metal_pro_03.jpgsmart_metal_pro_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ METAL

Color: Color of the plastic material.
Color Variation: Adds variation in color to the plastic.
Roughness: Controls the roughness of the plastic material.

▼ EDGES

Distance: Edge distance
Intensity: Edge mask intensity
Bevel Radius: The radius of the bevel that affects the normals to get more rounded edges (0 to deactivate) (Cycles Only)

▼ DIRT

AO Dirt Distance: Ambient occlusion based dirt distance
AO Dirt Blend: Ambient occlusion based dirt blending
Only Local: If set to 1, the ambient occlusion used for the mask will not react to close objects, only it's own geometry.
Settling Dirt: Normal based dirt intensity
Dirt Scale: Dirt texture scale
DirtColor: Dirt Color

▼ DAMAGE

Damage Color: Damaged color (worn edges/scratches)
Damage Roughness: Damaged parts roughness
Marks: Marks intensity
Scratches Amount: Controls the amount of scratches on the surface.
Scratches Scale: Scratches texture scale

▼ OTHERS

Scale: Overall scale
Bump: Bump multiplier
Seed: Gives different results using the same parameters
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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