Rubber
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ COLOR
Color: Rubber Color
Variation: Adds variation in color
▼ SURFACE DETAILS
Grime: Controls the amount of grime on the rubber surface.
Grain: Adds texture to the surface.
Bevel Radius: The radius of the bevel that affects the normals to get more rounded edges (0 to deactivate) (Cycles Only)
▼ OTHERS
Scale: Overall scale
Seed: Gives different results using the same parameters
Bump: Bump multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery

Render by Sanctus
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