Skip to content

Rubber

rubber_01.jpgrubber_02.jpgrubber_03.jpgrubber_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ COLOR

Color: Rubber Color
Variation: Adds variation in color

▼ SURFACE DETAILS

Grime: Controls the amount of grime on the rubber surface.
Grain: Adds texture to the surface.
Bevel Radius: The radius of the bevel that affects the normals to get more rounded edges (0 to deactivate) (Cycles Only)

▼ OTHERS

Scale: Overall scale
Seed: Gives different results using the same parameters
Bump: Bump multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


rubber
Render by Sanctus

Have your render featured here!


Do you want to be featured? Submit a render using this asset to our Discord