Meatballs
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ MEAT
Subsurface Scale: Adjusts the subsurface scattering scale of the meat.
Roughness: Sets the meat roughness.
▼ BURN MARKS
Burn Marks: Controls the intensity of the burn marks on the meatball surface.
Burn Marks Height: Adjusts the height of the burn marks on the meatball.
Burn Marks Amount: Controls the amount of burn marks on the meatball.
▼ MAPPPING
Texture Ratio: Adjusts the texture ratio of the meatballs mapping.
▼ OTHERS
Scale: overall material scale
Seed: Gives different results using the same parameters
Displacement: Multiplier for the displacement
Bump (Small Detail): Multiplier for the bump
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery

Render by Sanctus
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