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Pumice Stone

pumice_stone_01.jpgpumice_stone_02.jpgpumice_stone_03.jpgpumice_stone_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

Color: Stone Color
Metallic: Metalness
Roughness: Roughness

▼ COLOR VARIATION

Hue: Hue variation
Saturation: Saturation variation
Value: Value variation
Detail Scale: Scale for the surface texture

▼ HOLES

Holes Scale: Holes texture scale
Holes Height: Holes height multiplier
Holes Shadow: Procedural ambient oclussion inside holes
Bump / Displacement: Switch between bump and displacement method for holes

▼ OTHER

Seed: Gives different results using the same parameters
Overall Scale: Overall scale will affect texture and color variation regions
Bump: Overall Bump multiplier
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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