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Diamond

diamond.jpg

Parameters

Color Input: Color input
Metallic Input: Metallic Input
Roughness Input: Roughness Input
Normal Input: Normal Input
Diamond X: Diamond Width
Diamond Y: Diamond Length
Scale: Overall Texture Scale
Rotation: Texture rotation
Round Corners: Corner roundness
Gap: Gap between diamonds
Truncate: Bevel (Truncate Diamond)
Smooth: Texture Smoothness
Bump: Bump Multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
Mask Input (Optional): An input where you can plug an image texture or procedural mask to replace the areas where the effect is applied.
Mask Factor: Controls the overall influence or intensity of the generated mask.


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