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Basic Stone

basic_stone_01.jpgbasic_stone_02.jpgbasic_stone_03.jpgbasic_stone_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Color: Stone Color
Metallic: Metalness
Roughness: Roughness

▼ COLOR VARIATION

Hue: Hue variation
Saturation: Saturation variation
Value: Value variation

▼ OTHER

Holes: Holes bump (0 to deactivate)
Seed: Gives different results using the same parameters
Detail Scale: Scale for the surface texture
Overall Scale: Overall scale will affect texture and color variation regions
Bump: Overall Bump multiplier
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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