Changelog / Updates
v3.2 - December 12, 2024
Materials
New:
- UV Map Checker - Others (8)
- Brushed Metal - Metals (6)
- Film Polythene - Fabrics (4)
- Film Vinyl - Fabrics (4)
- Paper Graph - Others (4)
- Paper Kraft - Others (4)
- Paper Lines - Others (4)
- Chevron Wood - Buildings (4)
- Herringbone v2 - Buildings (4)
- Concrete Wall - Buildings (4)
- Smart Rubber - Synthetics (4)
Updated/Fixed:
-Caustics - water - Added loop parameter
-Velvet - added an "Messy Factor" parameter that controls fibers order: example
-Stone Floor - added rotation parameter
-Desert Tiles - added rotation parameter
-Brick Wall - added rotation parameter
-Aging Tiles: fixed an issue with the normal map, improved bump/normal map. Added bump and pattern rotation parameters.
-Added rotation and negative UV values support to most tiles/bricks materials in the Building category.
GN Assets
New:
- Wrap Object - Tools
- Wrap Collection - Tools
- Stack in Volume - Tools
- Fill Volume - Tools
- Tile Surface - Buildings
- Write on Surface - Tools
- Papers Pile - Others
- Mixed Office Pile - Others
- Folder Pile - Others
Updated/Fixed
-Spiral Cord - It was not working in Blender 4.2 due to changes in Geometry Nodes. It was updated to work in all versions.
-Water Mass - Added Loop parameter for animated elements (waves, foam, caustics, floating objects).
Decals
-Decals auto baking parameters where reworked to better work at different scales.
-Decals bake Max Ray Distance can be manually overwritten to increase or decrease the values if necessary.
-Decals can now be rotated while placing them using Ctrl + mouse wheel
Addon
-Fixed eevee materials not showing the parameters in the addon panel in Blender 4.2+
-Fixed several small issues causing errors installing an expansion.
-Sanctus Library will now be skipped when running Blender in the background to avoid any issues.
-Fixed an issue where nodes that have multiple versions like MIX nodes for (float, color and vector) had triplicated outputs proposed as baking sockets.
-Fixed an issue that would let you use the bake button with multiple objects selected.