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Porcelaine

porcelaine_01.jpgporcelaine_02.jpgporcelaine_03.jpgporcelaine_04.jpgporcelaine_05.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ PORCELAINE

Color: Color 1
Roughness: Roughness

▼ CRACKS

Color: Color 1
Factor: Cracks Strength
Scale: Overall Scale
Seed: Seed
Bump: Bump
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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